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First Impressions: Extinction

by on June 21, 2017
 

When the Extinction trailer came out before E3, I knew it would be a game right up my alley.  I love epic action games, and Extinction looks like it will fit that category.  I had the opportunity to check out Extinction at E3 this year, and I left impressed.

The lore in Extinction is pretty neat.  For generations, kingdoms have fought amongst themselves while the real threat loomed in the distance. They are the Ravenii, encroaching armies of bloodthirsty monsters standing 150 feet tall that once threatened to destroy humankind. You play Avil, the last of a group of soldiers called the Sentinels.  The Sentinels are trained and equipped to take on the Ravenii and protect the land.  Of course, as the Last Sentinel, you need to protect the cities, rescue refugees, and fight creatures big and small.

For starters, everything you saw in the trailer is doable in Extinction.  As you saw, you can wall run, double jump, climb, dash, and parkour your way around cities.  The movement is really free, which is important when you are fighting hordes of ogres.  You can also use a whip to get from place to place (it kind of works like a grappling hook).

As for combat, the game has you fight a variety of enemies where you will need to switch up tactics.  The lesser enemies can be destroyed with your sword by slashing and stabbing them.  When you get to the 150 foot ogres, then your tactics drastically change.  Each ogre will have some kind of armor.  If you want to stop an ogre (ex. cut off it’s leg), then you need to destroy the armor as you work your way to it’s head.  Each armor has different strengths.  Wood is weak, while gold is much stronger.  Eventually, limbs grow back, so you need to hurry and behead it in order to finally destroy it.  As you progress, you will have a skill tree that you can level up with all the XP you earn from taking on ogres.

There are objectives in each level.  In the demo, we saw three objectives – save the civilians, protect the watchtowers, and destroy the ogres.  The civilians can be saved by opening and defending portals that transport them away.  We didn’t really interact with the watchtowers, but they may be used to protect the cities.  And of course, you gotta destroy the huge ogres.  Each battlefield will be different, with different objectives.  The game will have a lot of content, including a main quest, loads of side missions, custom battles, and the extinction mode, which works like a horde mode.

Extinction features a lot of high octane action and has a lot of potential.  The game does not have a release date yet, but will hopefully be out early 2018.  That will give the team some more time to polish it up.  As of right now, they are not sure how long the campaign will last, but by the looks of things, the content will be a lot of fun.  We will keep you updated on any new information about Extinction when it is available!

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