Witcheye Review (Switch)
In Witcheye, a scheming wizard and his trusty knight steal vital spell ingredients from our protagonist witch. On a quest for vengeance, she transforms into a floating eyeball and aims to get those ingredients back.
Witcheye’s gameplay involves skillfully maneuvering your eyeball into enemies and dodging incoming attacks. You control this eyeball menace by swiping the touchscreen or flicking the analog stick. You can also stop in mid-air at the click of a button. Recoil is equally important to consider as the eye will bounce in the opposite direction upon hitting any obstacle or enemy.
Witcheye was originally (and noticeably) developed as a mobile game. Levels are short and only take a few minutes to complete. The gameplay evolves over time with more challenging enemy types and bosses that require changing up your play-style. With about 50 levels, it is an enjoyable experience you can casually finish in an afternoon or two.
There are several different modes to explore such as: higher difficulty options, speedrun modes, and boss rush modes. Completionists will also be on a quest to find all of the stolen gems and potion ingredients scattered throughout the campaign.
The sprite work, while not mind-blowing, is rather charming. Enemies and backgrounds are clearly defined and distinguishable from one another. The visuals pop with saturated, contrasting colors. Bosses are a big presence on the screen with many unique designs. The enemies also have names you can discover during the credits which were a nice touch.
Environments are rather varied even within the themed worlds. In most games, all of the levels within one world look rather samey, but I did not get that impression here. The water levels were my favorite since the eye would float upward when underwater and could get stuck in wet sand. There were other gimmick levels which were all enjoyable.
Short levels means short, looped music tracks. Levels tend to not use the same track in a row since there are a whopping 37 songs in the game! Keep in mind that I am not a retro soundtrack enthusiast and generally prefer orchestral scores.
While I was playing I would often tune out the music so I had to relisten to the in-game jukebox to remember what songs were in the game. Only a few tunes stood out to me, such as the funky “Seabed Swing,” while the rest had an upbeat vibe with some Halloween mischievousness thrown in. Overall, the soundtrack was serviceable, but it was not very memorable to me.
While Witcheye did not blow me away with originality or challenging design, it was a rather fun distraction between the more complex time sinks in my collection.
Hi everyone! I’m Elegantfrost (or Frost for short), a new member of the GameOctane crew. I will be helping review games for the site, so I’d appreciate any feedback on what I can improve on with my articles. Hope to see you again soon!
Note: GameOctane received a digital code from the publisher for the purpose of reviewing this game. Any code or product intended for reviews is distributed to the team to review and stream for our audience.
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- Cute and charming pixel art
- Varied level designs and enemy types
- Game length is just right
- Replayability with many unlockable modes
- Decent soundtrack with some jams
- Not very challenging with a few exceptions
- Levels felt a little too short at times
- Movement mechanics are a bit too simple