Windbound Review – PS4
I wasn’t too sure what to expect of Windbound. Though it was based as a survival game, it also had a Windwaker vibe to it. You’re on a raft sailing around to different islands, which I loved in Windwaker. I really hate comparing games side by side, especially since they aren’t even the same game. Let’s let the wind take us through, shall we?
This game is a survival game right off the bad. You find yourself stranded on an island with basically nothing. The game does help you a little by giving you a ton of things to gather and eventually through exploring you find a point to activate, which starts opening up the game. You start seeing more islands and places to activate to eventually warp you to the next area. It’s not a bad formula, but it is a little repetitive. If you settle down and played as survival and not try to beat the game as quickly as possible, it opens up a lot more. It allows you to plan ahead, make your character more prepared, and also upgrade your raft into a force to be reckoned with.
The fighting gameplay is similar to other sword-wielding survival games. You have your basic attacks and you can also dodge out of the way. It took a little bit to get used to, but damn it felt fairly difficult to get away or dodge creatures especially in the early stages of the game. Once you gather more and start moving along, it gets much easier to defeat enemies for those more powerful weapons and such. One thing I didn’t like was getting recipes for items I couldn’t even obtain yet. How do I know I need this item for a recipe when I haven’t even defeated the creature?
It made me paranoid that now I need to start getting these items, and I died. over and over and over again. When you die, you lose progress in that area. Anything you activated, you need to redo. It did frustrate me a bit with the idea of here are some recipes you can make, but you don’t know what the item even is.
Sailing around is fun. You start with a basic raft and a sail. You can loosen or tighten the sail, angle it anyway it takes to get you to travel. What I enjoyed was the option to upgrade your little ship. Giving it things like an anchor, or upgrade the hull (hitting rocks while sailing is bad), heck you can even add storage to it when your personal inventory gets too full.
Once you feel you’ve ground enough supplies, continue and beat the area. Once you sail through the final section you get granted something that will assist you, such as a new weapon. Run back through the portal and keep on moving!
The story was decent, it couldn’t grab my attention fully. After grinding for a bit you kind of forget what the actual purpose of the game was. The graphics and creatures however were gorgeous. The colors of the game they used for everything was just bright and beautiful. I would easily say the visuals and the ship were the high points of the game.
Windbound is a decently fun game. Through the story didn’t pull me in, the visuals and upgrading the ship was what kept me wanting to play more. If you’re a fan of Windwaker, Windbound may not satisfy your craving with the survival pieces added in. But if you’re looking for a different survival game, or if the premise of Windbound sounds like it will float your boat? Grab it!
Note: GameOctane received a digital code from the publisher for the purpose of reviewing this game. Any code or product intended for reviews is distributed to the team to review and stream for our audience.
Check us out at Opencritic!
+ Everything looks gorgeous
+ Crafting and upgrading your ship is a blast
+ Different take on survival games
- Not much to grab you story-wise
- Getting to see crafting items before you acquire them is a little weird.
- Feels like it's missing the final piece to be a great game