Warhammer: Chaosbane – Review (PC)
Warhammer: Chaosbane is finally here. If you’ve been following along here on GameOctane, I’ve had some good expectations around the game. I was even allowed in the closed beta and got to mess around before the full launch, and wrote some first impressions. Now, I got my hands on the actual full release of Warhammer: Chaosbane, all characters unlocked and no limits on the story. Let’s dive into the Chaos.
Right off the bat, it is VERY key to understand that this is an action RPG. Taking some queues from the Diablo and Titan Quest series. It is also worth noting that this is NOT those games. It has its own footprint and has some major differences than the previously mentioned games, and it’s refreshing to see honestly. It’s gorgeously brutal. and will kick your teeth in.
Warhammer: Chaosbane plays like any other action RPG you may be familiar with. You point and click where you want to walk or who you want to attack. This game does allow controller support if you are more comfortable with that configuration. Walk, kill everything, don’t die, wash, rinse, repeat. Fans of the genre should already expect this type of gameplay, but it’s the features that will set it apart from other games.
There’s is a trading system, but that will unlock later in the game. In the beginning, you donate your loot to level up your collection reputation level. At each reputation level, you will gain some sweet rewards such as fractures (used to level up skills), gold crowns (used to level up and revive within a level if you choose), etc. As for leveling up your actual character, at every level, you will unlock skills to equip for your character. This system is damn deep. You cannot instantly just equip all of the higher level skills, each skill has their own skill points needed to equip and you only have a limited amount. This really allows you to personalize your character to your play style. Keep getting your ass beat? Maybe swap some skills around and see if a different configuration is needed!
On top of the skills you earn at each level, you will eventually unlock your “God Skill Tree”. This is where you will spend most of your fragments and gold crowns. This was a fun addition, especially as it is very catered to your character. For example, if you play the Slayer, the God Skill Tree is in the shape of an ax. There are also God Skills you can unlock within the tree to allow you equip some awesome bonus skills that may give a little extra edge than what you already have unlocked for your character.
Other features besides for characters? Oh, they have a ton. There’s online co-op. They have ‘Expeditions’ which are randomly generated dungeons. These you can take on solo or in co-op. ‘Relic Hunt’ is a mode where you will get some sweet gear including heroic sets that can give players permanent bonuses! Want more chaos? Look no further than ‘Boss Rush’ where you will be timed and have to fight bosses you met in story mode. (Eventually, a ranking system for this mode will be implemented.) If you want to know more about the end game and DLC future, check this article out.
Moving onto the story. If you’ve read my reviews before I am very story driven and hate spoiling anything. There are some things I will say though, it’s fairly well written. I really enjoyed the ideas behind the story and it helped me feel like there was a reason for me to be doing these quests. The bosses you come across are massive and unforgiving. They require skill and will take some time to defeat, and feel damn good when you knock one down finally! The story itself doesn’t change with the four different characters, just how they react to the situation or conversation. Which is fresh enough to warrant multiple character playthroughs. One great bonus, once you beat the game, you will get to keep your gold crowns and such for your new character so your next playthrough isn’t such a chore the second (or more) time.
The audio is also on point. The voice acting isn’t bad, I enjoyed listening to the cutscenes that you come across throughout the playthroughs. The ambient music, grunts, weapon noises, and enemy sounds were great and really added to the overall experience. Props to the audio team on this one.
There were some issues I did run into that kind of irked me. Double check your PC for requirements, I tried to play on a spare computer to get some more time in and it was laggy. I lagged into walls and wasn’t able to react properly. I ran into other bugs such as hovering over something to get a tooltip explanation of what I was looking at, and if there was a star beneath (signaling something new you haven’t seen) it would stay on top of the tooltip. Or characters getting stuck on a pillar or something small when you told him to go around it. These aren’t game breaking whatsoever.
Warhammer: Chaosbane has more depth than I expected. Expect to have hours of fun with this one. Grab a buddy and dive into some massive bosses and epic endgame content. Fans of the genre should be looking seriously at Warhammer: Chaosbane, and it’s only going to get better during its life cycle!
Note: A digital code was provided by the publisher for the purpose of reviewing this game. Any code or product intended for reviews is distributed to the team to review and stream for our audience.
Check us out at Opencritic!
+ Great Visuals, and audio
+ Story is fun and drives you
+ So many features = Hours of gameplay
- Can be laggy on weaker PCs
- Some pathing issues with getting stuck behind objects
- Visual bugs in some menus