Swords of Ditto – Review (PS4)
This game has had some hype from me for some time. The artwork style and overall look and feel just seemed to have grabbed me. Luckily, Swords of Ditto is quite amazing. Below I’m going to break down parts of the game but leave the spoilers out.
At first glance, gamers are going to say, “Well here comes another Zelda clone.” Sure Swords of Ditto may have some inspiration from Zelda, but Swords of Ditto is a fresh take on a genre that desperately needs it. The combat in Swords of Ditto seems simple, you have an attack and a roll. Attack uses your sword and roll allows you to dodge incoming attacks. This is the basis of all combat, most enemies can be defeated by whacking them with the sword and then right before they attack, roll behind them and continue your onslaught from behind them. One of the great elements of your sword is that it levels up. With every enemy you slay your sword will gain some XP, you can see the status after each kill as the sword will come up with the status bar. But you aren’t just running around leveling up your sword there are two other components to your character; toys, and stickers.
Toys are your ‘gadgets’ and can be assignable to a hotkey for quick access. These can be new weapons, usually ranged weapons were the first I would try to pick up, but they can be all types and they change all of the time. Toys can be upgraded with materials found around the map. These can add more power, or even status effects (such as fire) to your toys. This can really boost your arsenal, especially if you’re struggling to get through some dungeons and you’re underpowered.
Stickers are what they sound like…stickers.These are buffs for your character. Like you would expect, some can grant more strength, with others granting some more health. Some are much stronger than others but may come with a ‘catch’. For example, one would grant more damage, but only at night time. There may be at times where you find yourself swapping stickers depending on what bonuses are granted at different scenarios…If you live that long.
There are more gameplay features to talk about. But I will discuss them in the story area as it pertains directly to that. **NOTE** I was unable to test the couch co-op features in time for this review. I hope to touch on that soon!
I absolutely fell in love with the graphics. They were bright, bold, and downright gorgeous. The characters and the colors filled me with a sense of hope, something you’ll find out the world lacks. Though the art style is on the cartoony side, PLEASE do not let that deter you from experiencing this game if that isn’t your style. The details of the movements, animations are incredible. When you walk you have a small bounce in your step which makes it feel realistic if not swag-like. The trees sway, when you walk in front of things your shadow will cast upon the objects. Destroyable objects explode with satisfaction and enemies are unique and easy to see a pattern to their attacks. One of my favorite animations is when you drop down from below, you do a little ‘hero’s pose’ and slash your sword out for balance. I hope it makes you smile as it did for me.
The soundtrack and audio of the game are also great. It may not be as epic or as in your face as the art style, but I’ll be damned if I didn’t stop and bob my head to a few tunes or even the menu song. If you are getting it on Steam, be sure to check out the soundtrack!
Ok so here is where I try not to ruin the experience for everyone. I will break down some of the story game mechanics as well. To keep it as simple as possible. You are the Sword of Ditto, the savior. Helped (pushed) along by Puku, a dung beetle that assists the Sword of Ditto, you have four days to defeat Mormo, the evil witch. Mormo spawns every 100 years to destroy the citizens and their hope, releasing monsters upon the land.
Now how does this all work? You do in fact of four in-game days to defeat Mormo. When you get to the fourth day you better be prepared or be prepared to die, which you most likely will. When the fourth day comes, you do have an option to extend time or go back in time, depending on if you have the right items. If you just die, before even getting to Mormo, you’re dead and you lose some of your progress.
When you die another 100 years will pass and you will have control of the next Sword of Ditto and have four days to try to continue where the previous left off. You will not have your previous toys, but you will have your money and keep the level of your sword thankfully. Also on top of that, the world gets procedurally generated and gets laid out differently, which kind of makes sense considering 100 years have passed.
The story is fun and gives meaning to your character, making you want to complete the task at hand. Along the way, you will meet characters that may have quests, want to trade stickers, or help strengthen you throughout your journey. I couldn’t ask for more and was pleasantly surprised and the depth of the world of Sword of Ditto.
If you purchase the game for your PS4, you do get one extra mission featuring Loco Roco!! Without ruining the surprise, you will be granted with a sticker that allows for much easier movement!
Swords of Ditto has some decent replay value. It made me keep coming back and play it. What’s in that next grotto? Maybe I’m at a high enough level now to defeat Mormo now. After an initial playthrough, you have a harder option to play through if you’d like. I would really love to see some people jump into speed running it.
I absolutely loved this game. Swords of Ditto is much more than a ‘Zelda clone’. It has its own style, it’s own charm, it’s own way of kicking your ass and you still want to come back for more. Sword of Ditto is nothing less than amazing.
Note: GameOctane Editor Jason Germino received a code for the specific purpose of reviewing and streaming this game. Any code or product intended for reviews is distributed to the team to review and stream for our audience.
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+ Rebirth of the top down RPGs
+ Art style and detail is gorgeous
+ Gameplay keeps things fresh and frantic
+ $20 is a perfect price point
- Some gamers may be turned off by a cartoony art style
- Sometimes RNG can ruin a run (that's part of the game though.)