Game Octane was given a copy of this game for use in this review. All content contained within the article are the sole thoughts and opinion of the author and has not been influenced or doctored in any way.
Sin Slayers is a turn based combat, isometric exploration, Western RPG hybrid made by Goonsworn for PC, Linux, and MacOS. Before going further however i’d like to share full disclosure: I did not get very far in this game. I played for about an hour and a half and I consider this appropriate because you only get two hours before your ability to get a refund from steam disappears. With that said let’s just jump right into the review and tell you why I didn’t get very far.
When you first begin Sin Slayers; you are greeted by a narrator who either didn’t have the right script or phoned his part in. What he says and what is written often doesn’t match or entire sentences are omitted. Speaking of narration…
Story is there. it doesn’t do much but it establishes that you are fighting demons that were born of human sin and are known as Sinlords (not a typo) and hey wouldn’t ya know it… you are sinners and are travelling the “Valley of Fallen Sinners” Did I mention sins yet? either way you are trapped by the blind man who lives in the church and won’t let you be free till you break the seven sinful seals of the Sinlords… So yes; the living embodiment of the seven deadly sins.
Hub world is the seal room where you can talk to and change your party, talk with the blind sage or anyone else inside, do black smithing and other things I’m sure are there but I never got around to finding. these can be found by talking to people, completing quests or discovering them while travelling. This will be the brunt of the story’s narrative from what I’ve gathered. Also of note: While the game refuses to tell you about the sinlords in the church and block off anything about them, you can easily find that info by moving the curser over the world map as each location is already named after each Sinlord. ??? would have been a nice touch here. The lack of polish will be a trend in this review and is the biggest flaw Sin Slayers has.
Moving on the location maps is as simple as using the curser and clicking on the tile you wish to move too. It’s like Diablo but less intuitive and def not fun with a controller. While moving around you will find events like tombs and quests. These can play into your sin value (positive or negative) though tbh I actually didn’t play enough of this game to understand what that entails on either side of extremes.
Music is decent and in my eyes the highlight of the game. it’s good background stuff and not overly grand in scale. It’s appropriate but also bland and I think that’s a definite boon for those who decide to play Sin Slayers.
Battles are also following in the appropriate but bland theme of this game. It’s turn based and it gets the job done but not much else. To it’s credit though sin slayers has a modifier system in place that reminds me of final fantasy tactics advanced judge system if not much kinder. For example in the first area, forest of gluttony, you will be reprimanded for eating. you will also notice early on that the Hunttress has a modifier that allows for 0 cost retreats. Lastly there is a rage system. Every turn will grant you one rage token. these can be saved up or used on special attacks and works like mp would in other games. Other than that it’s standard fare and I kinda liked what I saw but still yearned for more sophistication in gameplay. Sophistication like say not having your attack be cancelled for missing the target you want to select by a single cm or not having your first fight be a gruelling beat down because of the non existent scaling of enemies. All the RAGE in the world didn’t help me win any of these fights and instead I found myself avoiding them whenever possible. Experience is also handed out like airline peanuts; that is to say it’s also next to non existent making the terrible scaling not only more apparent but difficult to overcome. That said it must have been a known issue because they put a lot of healing fountains on the location map that can full heal you. It didn’t help make the fights easier and it just insults the player who will start to search out these fountains in vain as they dance around fights wherever possible.
Do not buy this game. It is terrible. It was not fun to play and that is a shame because despite it’s bland but appropriate presentations and frustrating battle system; there was something I could have enjoyed if more time and effort was put into polishing the experience. I give Sin Slayers a D for “D”rectly in the trash.
- Has a lot of promise
-Music was alright as were the graphics
- Gameplay was anti player thanks to poor balancing issues and band aid solutions that only fuelled frustration instead of alleviating it
-Story was bland and cliche