Review – Robinson: The Journey
Have you ever watched any of the Jurassic Park movies and thought to yourself, “Wow, I wish there was a real place like that in existence?”. With PlaystationVR, the creators of Robinson: The Journey have gone above and beyond to create exactly that for us as gamers venturing into the new world of Virtual Reality. Robinson brings the idea of true world exploration to life with stunning graphics, and an immersive world that at times literally left me with my jaw dropped to the floor in complete amazement.
Outside of the normal storyline itself, There is a library better known as the infotarium that holds all the planet’s information about animals and other HIG Units that are in need of scanning to help develop the story as you progress and explain what exactly happened. Through the ability of your scan tool, you must scan all the creatures on the planet in order to collect information on them via an almost connect the dots like interface that will leave some of the bigger dinosaurs and animals pretty challenging to scan given their massive size. Another great addition to the challenges that await you in Robinson: The Journey, are the puzzles themselves. Throughout the game you will need to work with your HIGS Unit to solve and provide power across the grids in a fun top down 3D map of the world in order to get machines and other objects working again.
Extremely Immersive World To Explore
Fun storyline with creative cast of characters
Many options are available for control type and preferences
The game itself felt like it would be a great candidate for Move Controller Support, but currently does not support it.
Main storyline is relatively short (roughly about 4-6 hours of gameplay).