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Onrush Review (PS4)

by on June 19, 2018
Release Date

June 5th, 2018


Publisher: Deep Silver


I don’t typically enjoy racing games.  In fact, Mario Kart, Forza Horizon 3, and the Burnout series are the ones I like the most.  I don’t typically gravitate toward a racing game that takes itself too seriously.  I look for great controls, high-octane races, and fun.  I’m so thrilled that I had the chance to play Onrush because it meets my criteria for an enjoyable racing game.  It’s fast, runs great, and plays great online.

Onrush is an online racing game with a twist.  In a normal racing game, you need to drive from start to finish.  In Onrush, it is all about the team points.  As you race, you will earn points by taking out cars and completing big jumps.  The round only ends when your team has earned enough points.  It may be confusing calling it a racing game, but trust me – it is extremely fun.  And it plays very well into the team concept.  Your natural instinct may be to drive to the front of the pack.  Yet that might not be a good strategy, especially if you are looking to avoid wrecks or to destroy NPC cars and bikes.

You need to have tight controls and gameplay in a racing game, and Onrush delivers that in spades.  Each car handles differently, but are all very fun to drive.  There are multiple game modes to choose from, and they all are very fun.  Overdrive is your basic point-collecting race.  But other modes like Countdown, Lockdown, and Switch bring some good variety to multiplayer and single player racing.  I appreciate that Onrush keeps things simple.  There are only a few buttons to worry about, so you don’t have to worry about overcomplicated racing mechanics.  It is extremely accessible to racers of all ages and abilities.

One of the fun mechanics in Onrush is the boost mechanic.  The boost works like any other racing game, but you earn boost by completing jumps or taking out other cars.  Because of the chaos, you will have boost about 80% of the time.  There are plenty of cars to destroy and jumps to take.  And with the very simple button layout, you can easily hold boost for the entire match.  And don’t worry about running out and falling behind.  If you get too far behind, you’ll teleport to the pack so the chaos can continue.

As you earn boost, you will fill a Rush meter.  When you hit that, you will go even faster for a short period of time.  It can be used to get ahead of the pack, but that would honestly be a waste.  Instead, I used it to ram into other players and destroy their cars.  Of course, they can take you out as well if they engage the Rush meter.  In Rush, you can expect some difficulty with controlling the car, so just keep that in mind.  There are a lot of trees and obstacles that I ran into while in Rush.

Another genius mechanic is the inclusion of car classes.  It adds some strategy to the game, which is much needed since your goal is to gain points.  There are four general classes to choose from (with eight vehicles scattered in those classes).  There are several game modes where you want to have the best class possible.  The Charger class has a more powerful Rush effect that destroys your opponents.  Dynamo can boost your team if you drive in their radius.  Other classes give shields to teammates and improve your in-air attacks.  The classes are very fun to play.  I mostly stuck with Dynamo because it could boost others, even though I drive all over the place.

There is a progression system in Onrush.  It’s great for unlocking customization options, but not much else.  Once you level up, you get a crate that you can open.  Usually, you get at least one car skin and outfits/emotes for your driver.  If you like customization, then Onrush has plenty of things to unlock for you.  In my opinion, the progress takes a back seat to the racing.

I played Onrush on a regular Playstation 4.  The gameplay and framerate were smooth.  You can prioritize framerate over graphics and vice versa.  There are greater variances with PS4 Pro and Xbox One X, so keep that in mind.  I liked the details in the environments, but the detail seems a little lacking in the car models.  It is especially noticeable when you have the black NPC cars.  Granted, those cars are only there to be destroyed, but they were still pretty bland.

Onrush does racing right. It changes the formula to create a team-based racer that doesn’t need a finish line.  The modes are incredibly fun, the gameplay is tight, and the experience with friends is fantastic.  Onrush doesn’t take itself too seriously, and that is a good thing.  Definitely, give Onrush a try.


Note: GameOctane Owner Jason Germino received a digital code from the publisher for the purpose of reviewing this game. Any code or product intended for reviews is distributed to the team to review and stream for our audience.

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Tight gameplay
Fun game modes
Racing with an excellent twist


Progression doesn't mean much

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Bottom Line

Onrush does racing right. It changes the formula to create a team-based racer that doesn't need a finish line. The modes are incredibly fun, the gameplay is tight, and the experience with friends is fantastic. Onrush doesn't take itself too seriously, and that is a good thing. Definitely, give Onrush a try.

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