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New Details on Project Scorpio!

by on April 6, 2017

Today marked a long awaited day for Xbox fans.  After many months of speculation, Digital Foundry had the opportunity to see the specs on Project Scorpio, see it run, and talk to developers about the highly anticipated console!

First of all, make sure to check out the article on Eurogamer HERE.  For this article, I want to highlight a few key points that I think are important for gamers to know and understand and give my thoughts on the upcoming console.  Again, there are some amazing details in the Eurogamer article, so do yourself a favor and check it out!

Here are some details that I found very intriguing –

  • Digital Foundry thinks Project Scorpio is running ahead of schedule, meaning it will release this holiday season (they speculated about 6 months from now).
  • The 6 Teraflop claim from E3 2016 is true and uses a custom designed GPU.
  • “The GPU is paired with 12GB of fast GDDR5 memory and a custom eight-core CPU, and the whole thing is housed in a compact body with integrated power supply and, for a console, state-of-the-art cooling.”
  • Digital Foundry saw a demo of Forza running at native 4K with a “substantial performance overhead,” meaning a wide range of games should run at native 4K without taking up too much CPU power.  Digital Foundry suggested that additional graphic improvements could be possible because of the overhead.
  • The Forza demo hit 60 FPS.

  • The housing for the Scorpio was not seen, so we don’t know exactly how everything will fit and how big or small the console will be.
  • Looking back at the E3 2016 presentation, the team will be able to reach their goal and maintain backwards compatibility with the Xbox One and Xbox One S
  • Scorpio is set to have Dolby Atmos for sound.

There are a TON more details, so I encourage you to check out the article on Eurogamer (links are at the top of the page).  Also, here is a very informative video from Digital Foundry for you to check out –

There is a ton to process and more questions that have come up, but I am extremely excited for this news.  Admittedly, 4K was never a dealbreaker for me.  While I do have a 4K TV, it is on the low end of the spectrum and may not give me the true 4K that is available.  But the fact that the demo was at 60 FPS and still had CPU overhead?  That is the best possible news.  It gives developers more room to graphically tune games for the Scorpio and give console gamers a remarkable visual experience.  We still don’t have price point, release date, or visuals on what the console will actually look like, but the specs are a great way to explain the capabilities of the Scorpio.  Now the team can focus it’s E3 presentation on what Phil Spencer wants, which is to focus on games.  The launch lineup will be critical, so hopefully the team has some great announcements about first and third party games coming to the Scorpio.  I’m sure we will get price and release date soon (most likely at E3).  There are rumors about a $500 price range, which makes sense after reading about these specs.

And let’s be real for a second – PC Master Race will still talk about what their $2000 PC’s can do, which is totally fine.  Console wars will continue as Xbox and Sony fans duke it out over which console is better.  But this is a high end console.  It could potentially offer a lot for all gamers.  We will have to wait and see as more details are released.  For now, just be excited for the future of gaming instead of worrying which company is better.  The future is bright for gaming, no matter if you are a PC, Xbox, or Sony fan.

What do you think about the specs?  Are you excited for Project Scorpio?  Let us know in the comments below!

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  • April 9, 2017 at 9:08 pm

    I think professional gamers such as competitive gamers and streamers will make or break this tech. That is a steep price range if you don’t have a fancy TV.


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