Good Company – Preview (PC)
Good Company was a fun little surprise to play. Simulations have always had a soft spot in my heart. From Sim City, to Two Point Hospital, I’ve played my fair share of them. There hasn’t been one quite like Good Company that I can remember. You are the boss, the head honcho of your company. As the boss, you, of course, need to handle everything, from receiving materials, making things out those materials, then possibly taking those items and making bigger and better items. Oh if that seems easy, you’re also working on research and development, have to handle ALL aspects of logistics, and hiring and firing of employees, and even making prototypes to sell by placing your components into a grid to make the ultimate product! Yeah, Good Company doesn’t play around.
Good Company is currently in Early Access on Steam. It’s currently sitting at $24.99 USD at the time of this writing, and worth every penny for simulator fans. This game is deep and ruthless. Like I mentioned earlier, you’re dealing with every aspect of this business, hell you can even roll your sleeves up and get your hands dirty and do things yourself. Sure you’ll save some money by not hiring, but is that good for the business?
The game starts off with some basic tutorials. How to build objects like workbenches and storage shelves, and how the basics of logistics work in the game. I will say, logistics are no joke in Good Company. You’ll need to visualize and understand what each shelf, workstation, worker, what every square inch needs for your business to succeed. You will ABSOLUTELY need to pause the game to get these logistics on point. There are a lot of simulation games you can handle without pausing…I couldn’t with Good Company, and that’s not a bad thing. I’ll break down logistics a little bit more because it’s that intense, but the tutorials were decent to push you in the right direction. Though once you get out of the tutorial stages it’s like you were pushed out into traffic. It ramps up quickly.
How efficient your logistics are will make or break your company. Just as an example. You have two pallets at your level. One for receiving and one for shipping. Say you need to make batteries. You need 4 chemicals to create a battery. So you need to open your receiving pallet and tell it to receive chemicals. Cool, you have stuff coming in, now what? You need to have a workbench to be able to build that battery, so build one of those. Now you need to go into logistics mode and draw a line from the chemicals on the pallet to the workbench. Now you should see how this works to get the materials to start. So now you need to draw a line from the battery to go onto the shipping pallet to be able then to sell that product. Whoever you have assigned to that workstation will automatically get the materials, make a battery, and take it to the shipping pallet. Now can we make this more efficient? What if we put a shelf next to the workbench so the employee doesn’t need to walk all around to get the materials and take the product to the destination. Then what if we hire someone else to stock the shelf with materials and to move the finished product to the shipping pallet? Now that employee is much more efficient.
Now that is just in the beginning levels. You need to implement conveyor belts and have a literal web of logistics everywhere. It is a ton of fun, though frustrating if something won’t work and you have to backtrack to see what broke. As I said before, this game is in Early Access so there is a ton more coming to this game, check out their roadmap!
Visually the game is a lot of fun to look at. The characters are easy to watch when they are moving around and the workstations and such you’ll build are easy to tell what they do if you’re scrambling to find a certain workbench in the middle of your messy warehouse. Though all of the products are in boxes the movement and animations make you feel like you are accomplishing tasks and being productive.
I really did enjoy my time with Good Company. It’s very well done and can be as simple or as complicated as you’d want and believe me…it can get complicated. Some people may not like the idea of Early Access titles, but if you take a look at the roadmap I posted earlier, it’s just going to keep getting better!