I find the process of remastering a video game fascinating. How does a team decide on which game to remaster? I know that owning a game license plays a huge role. But what else drives a team to remaster older video games? These questions popped up frequently as I played the remaster of Ghostbusters: The Video Game.
I love the Ghostbusters franchise. Yes, I even enjoyed the attempted relaunch from a few years back (don’t hate me). The original movies are full of laughter, fun special effects, and a cast that you can immediately root for. When the video game originally launched, it basically represented the third movie that we always wanted. A story that continued the lore of Gozer and architect Ivo Shandor while bringing back pieces of the movies that we loved. The original cast voiced their beloved counterparts to perfection.
But the game itself was a little rough around the edges. The attempt to have different particle beams were necessary to make the gameplay interesting. Yet the execution was a little rocky. Most of the time, I could defeat ghosts without switching to different types of beams. The trapping of ghosts didn’t feel very important. And the use of the PKE meter felt a little sluggish. Your character, a nobody recruit, would walk slower while using the PKE meter, which was bothersome to me.
The game, to put it bluntly, was fine. It wasn’t perfect or groundbreaking, but it basically represented the third film that we always wanted. I love the attempt to add different streams that weaken specific enemies. But the main reason to play the game was the story. So that begs the question – what did they remaster and was it necessary?
The remaster did a nice job of touching up the cutscenes. Those were the most noticeable changes in the remaster. The cutscenes still showcase a few flaws in terms of mouth mechanics. But overall, the updates look smooth. Sound design sounds clear and wonderful, especially if you are a fan of the franchise. The familiar sounds that you come to expect with trapping ghosts are present and delightful. And, of course, the cast sounds fantastic. Those were the major updates that were noticeable. It looked like the remaster touched up all of the levels and character designs, but they weren’t as noticeable throughout the playthrough.
I do wish some additions could have been made to the game. I understand that it may not have been possible with the license and time, but wouldn’t it be amazing if you had a character creation at the beginning of the game? Your character, the rookie, looks like your average joe. And with the game being first-person, you won’t see your character all the time.
But can you imagine having someone look exactly like you be a part of the Ghostbusters? It’s that childhood dream of being part of this amazing franchise. That feeling that no matter your size, gender, or background, you can save the city from ghosts and spirit manifestations? That would have been a perfect addition to the remaster. Again, I understand that it may not have been possible. If anything, this game is fanservice to those who love the franchise. It would have been a killer addition to the remaster.
The remaster of Ghostbusters: The Video Game has a specific audience. That audience, because of my love of the franchise, includes me. However, I don’t consider this game to be a “must play.” The remaster helped improve the graphic quality, but it still feels like an average game from yesteryear. If you love Ghostbusters, then you will love the story and voice cast, for obvious reasons.
Note: GameOctane received a digital code from the publisher for the purpose of reviewing this game. Any code or product intended for reviews is distributed to the team to review and stream for our audience.
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No real need to upgrade
Some proton streams not necessary