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Forged Battalion Early Access Preview

by on July 27, 2018
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Forged Battalion Early Access Preview

Hailing from Petroglyph Games and Team17, Forged Battalion looks to bring some fresh air to the Real-Time Strategy genre. The studio, Petroglyph Games has some Westwood Studios veterans which boast some impressive Command and Conquer street cred. So yes, I will allow you to build some hype even just from that.

Starting off, Forged Battalion looks like a sci-fi-ish Real Time Strategy, big whoop right? Those have been done before. So what makes this different? The is fairly balanced considering it’s still in Early Access. You have access to infantry, light vehicles, heavy vehicles, and air vehicles. The base building dynamic is what you would expect, build refineries for money generation and place the other buildings about the area you are allowed at first. But damn it, what makes it different?! The customization.

You start off with a simple layout, a base model of each unit from what I mentioned above. Then you get access to a tech tree. You can unlock more unlocks through gameplay and finding little boxes on the map. Now, this where it gets fun.  How do you want to command or run your units? Do you want to try to overpower the enemy? Do you want to out-armor them? Each base model unit can be tweaked to your liking. For example, my infantry was getting worked by vehicles, so I ended my map, went back, created a unit that had vehicle damaging weapons and more armor. Replayed the map and now the little infantry guys started holding their own against the vehicles. You can do this with any base unit. Add different weapons, have stronger armor, or armor that regenerates. You can have them be resistant to bioweapons, or carry them. It really opens up on how you want to build your army and what your strategies will be depending on who you’re going against.

The graphics look great the and the details are fun to look at  From different styles of weapons to shock waves it’s fun to see how the different styles look. Some times infantry paths are blocked by debris or something larger like a vehicle. Larger vehicles can just drive right through it to create a path for your infantry. So they don’t have to walk around to get to where you directed them. Because of this I usually have a vehicle scout with infantry so they can create a path.

The maps themselves are decent. Very strategic with elevated positions and choke points. There are some limitations on where you are allowed to build. You can only build on an outpost and if you have built a command center. This really changes the dynamic of just dropping mini bases around every place you can mine for money. But what can spice up those map selections? Steam Workshop. By having Forged Battalion attached to the Steam Workshop, it allows for custom maps to be built and added in-game. Some of the maps created are VERY well done and add a fun element to multiplayer.

Final thoughts? Forged Battalion has a lot going for it. I hope for a little better story for Campaign, rather than feeling like a multiplayer tutorial. Especially since you’ll have to play each map at least 3 times to unlock more for the tech tree. RTS fans really need to keep an eye out on Forged Battalion if you aren’t already sold on it. I know some gamers don’t like to bite at early access games but at least get it on your wishlist! https://store.steampowered.com/app/686260/Forged_Battalion/


 

 

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