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First Impressions: Luigi’s Mansion 3

by on June 17, 2019

Some of you may or may not know that my real job is Assistant Principal and Director of Special Education at a charter school in Northern Utah.  One of my students that I worked with for the past 4 years just graduated in June, and he is a huge Nintendo fan.  Typically, he was my go-to guy when I wanted to talk about Nintendo Direct’s and classics from the past.  Of all the games that we talked about, we would frequently mention how great the Luigi’s Mansion series is.

Luigi’s Mansion has been one of those games that looked great, but I never had the chance to play them.  Which is a shame, because it’s basically Ghostbusters starring the best Mario Bro (don’t @ me, you know Luigi is way better than Mario). But life happens and I never played the previous games.  I was very lucky to get a warp pass for Luigi’s Mansion 3 at E3 2019, and the demo did not disappoint.  In fact, it’s now one of my most anticipated game for the Nintendo Switch.

Luigi’s Mansion 3 takes place in a spooky hotel.  This hotel is filled with various levels that are all themed in a specific way.  In the demo, I took Luigi through a medieval-themed level, which is crazy to think about since there is a huge arena that somehow fits on this floor.  The demo was relatively quick but did a great job of showing off all the abilities that Luigi possesses.

For the most part, you will use the backpack/vacuum to take out ghosts and clear obstacles.  After using your flashlight to blind a ghost, you hold it in place and push the joystick away from the ghost, keeping it in one spot.  With a button command, you then proceed to slam the ghost into the ground until the return to the afterlife.  You can suck things into the vacuum and throw it to clear out obstacles.  Or you can just suck in coins and other items.  There is also a suction cup that can be shot out in order to pull items, like shields, away from ghosts.

The mechanics worked really well, especially the use of Gooigi.  Gooigi is a gooey copy of Luigi and can get to places that are hard to reach.  For example, in the demo, Gooigi walked through spike traps to reach a treasure chest.  He was also used to lower an elevator with the real Luigi.   He is a great addition to the game, and I’m curious to see if he will play a bigger role in a boss battle or something like that.

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The main concern I had during my demo was how to orient my flashlight in the right direction.  I’m pretty sure it was user error (aka I wasn’t doing a great job playing the game), but I couldn’t quite aim the flashlight as I wanted.  The right joystick was used to move the flashlight, but the controller’s motion control could also be used to light an object.  I think I wasn’t paying attention and kept moving the controller, which enacted the motion controls and screwed up where I was aiming.  Needless to say, it didn’t take the enjoyment away from the demo and I’m sure I’ll get much more practice when the game launches.

I’m really excited to play more.  It looks amazing, it played great, and the demo only proved that Luigi’s Mansion is going to be yet another hit on the Nintendo Switch.  I can’t wait to pick it up when it releases later this year.  What did you think of the footage during E3?  Let us know in the comments!

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