Disc Room is what I would call the pacifist homage to Smash TV and as dull of a description sounds, it’s actually a really fun and inventive puzzle endurance game. This seemingly random idea was published by Devolver Digital for PC and Nintendo Switch. I’m sure just saying it was fun isn’t enough though, given the nature of this game, so Let’s mosey on down to the review section of this article shall we?
Disc Room’s premise is simple: You found something circling Jupiter. You, the intrepid scientist with far too much curiosity to give, decide to investigate. What follows is a lot of running around and getting strategically ripped apart by saw blades. Yes that’s right dying to these blades is part of the game and you will need to die A LOT to discover the full map of this game. The map itself is split into several zones. Each zone is themed and also grants you a cool new ability to aid you in your quest to dismember yourself for science. These zones are split off into rooms with each door being locked behind a specific mission. Most of these missions are to survive for so many seconds or to die a specific way but others are more inventive. There are even bosses to passively be aggressive with. You can’t attack them but heck you certainly can grab these load bearing spheres that seem to pop up all over the place in these specific rooms to make them give up the ghost. Other then that you’ll get comic style story panels intermittently to flesh out the lore of Disc Room and it’s refreshingly beefy despite the lean cuts given. To speak briefly on the controls: they work well and are very smooth and intuitive. Nothing to complain about here.
Aesthetically speaking Disc Room is pretty bare bones. The art is enough to differentiate everything with a moments glance, the music… Well let’s just say I don’t remember there being any music when I played but it’s most certainly there. Sound effects pop with authenticity and will rob your attention for the brief moment it needs to let you know something has happened. This is all to say the aesthetics don’t really matter as the whole time I found myself so concentrated on my tasks I never had time to actually soak any of it in. That’s a good thing cause it speaks volumes as to how fun and engaging the game is.
To put it bluntly: Disc Room is addicting and full of polish where it matters. Everything else is just serviceable and something you probably won’t notice. I mean after all it is Pacifist Smash TV and who would turn that down? B
*This game was provided free from the publisher. The review is of my own thoughts alone and not influenced by any third party.
- Addictive, arcade style gameplay
- Controls are both smooth and seamlessly intuitive
- Satisfying sound design
- Replay value out the wazoo
-Kinda boring to look at
- Music is so forgettable you won't notice it was there to begin with