Blightbound, A dungeon exploring brawler by Ronimo Games, has recently come out of early access. Hopeful my issues with the game might have been addressed I decided to once again dive in for a review. Did I find a more enjoyable time? Will Blightbound finally keep my attention for more than a couple hours? Read on to find out!
Blightbound for the most part kept most of it’s negative points found during it’s days in early access: Menu’s are still a little confusing, Dungeon designs are boring yet cryptic at best, and unless you have friends to actively chat with and delegate tasks, you won’t be having much fun. The ai bots are no longer needed it seems as the online presence is robust enough to find a group in a few minutes. If you decide to use them however you will still be met with an aggressively easy time where the bots will do everything for you before you get a chance to realize something has changed. Combat , if you do get time to experience it since most of the time your group overpowers them if you are a newcomer, is boring but expansive. you have special moves with a cool down and a regular attack. no combos though. Frustratingly enough one of the mechanics from before, forcing a party with one of each class, is still being used though that is due to how important having one mage in your party is. The system is overall flawed and no real effort was taken to correct that. no healing items to find, nothing.
The developers have certainly spent some time polishing the experience overall. As stated earlier though, Blightbound is only going to show promise or any real fun if you get a group of friends together and start form the beginning. Even then it’s puzzle infused brawler gameplay isn’t going to keep your attention longer than about an hour or two. D+
Note: GameOctane received a digital code from the publisher for the purpose of reviewing this game. Any code or product intended for review is distributed to the team to review and stream for our audience. All opinions therein are from the author alone.
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- The blending of puzzle solving, combat, and dungeon exploring is nice in principal.
- Has cross play with other systems to help find others to play with.
- You need a group of personal friends to play this from the beginning to make this fun
- Random groups and bot groups will both leave you with nothing to do but move forward
- Combat itself seems sophisticated on the surface but sadly is little more than a button mash with occasionally changing the button you press
- Dungeons are mostly devoid of life and not particularly engaging despite everything implemented in them