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Cloud Based Physics on Display in They Came From Space

by on August 15, 2017
 

Many of you know about cloud based technology in gaming, which basically enhances physics and other things on video games.  For example, Crackdown 3 advertised early on that they would feature cloud based technology to enhance the destructibility of the city.  Now, Cloudgine, an innovator in game development technology, has revealed a first look at a new game that features cloud based physics, virtual reality, and GPU streaming.  Check out the new trailer for They Came From Space!

In ‘They Came from Space’, you control either an alien Overseer (in Virtual Reality) or one of their drones in a 50’s B-Movie Alien Invasion. Overseer and Pilots work together to destroy mankind’s primitive structures and harvest the energy contained within, whilst battling a rival faction attempting to move in on your claim. Destroy the town, harvest the energy, and use it to chase off your foes.

As the Overseer, use destructive powers to destroy the town around you, wrenching buildings from their foundations and destroying all that stands before you. Destroyed buildings provide energy for your Mothership, and once you have enough, you can charge your laser and destroy your enemy’s protective dome. Once the dome is down, attack with everything you’ve got. If you destroy them, their fleet will be forced to retreat in shame back to their home planet.

As a Pilot, fly around hoovering up livestock, people and small pets, along with any exposed energy, before returning it to your Overseer to help charge the laser. Hunt and destroy enemy drones to steal any energy they have gathered. When the enemy’s protective dome is shattered, attack and destroy their Overseer and show them who are the true conquerors of Earth.  They Came From Space features:

  • Up to 10-player online team battles pitting players against each other in a race to destroy cities, collect energy for the Mothership’s ultimate weapon and obliterate the enemy’s protective dome;
  • Fully destructible and dynamic environments using cloud-powered physics;
  • Robust streaming director cameras for VR-players that gives Twitch streamers direct control of a personal camera from within the game.

“Game development has been long awaiting a drastic change-up – a new technology that can truly expand possibilities and allow developers to super-charge their projects with unprecedented levels of compute power” said Maurizio Sciglio, CEO, Cloudgine. “We created They Came From Space to give developers a clear, fun idea of how powerful Cloudgine’s cloud-based physics, rendered at 90fps, really is. And believe us when we say that this is just an introduction into what Cloudgine is capable of – there’s so much room for continued innovation with our platform and there is so much more coming beyond physics that it’s, frankly, hard to imagine how far talented developers will push it.”

They Came From Space, created for PC, Oculus and Vive, draws visual and tonal inspiration from classic 1950s B-movie alien invasion films and allows players to annihilate entire cities and landscapes. Utilizing unique cross-platform VR and PC gameplay, the online-multiplayer mayhem-action game gives VR-players control over massive alien Overseers, which work together with PC-players, dubbed Pilots, who control agile drones in:

  • Up to 10-player online team battles pitting players against each other in a race to destroy cities, collect energy for the Mothership’s ultimate weapon and obliterate the enemy’s protective dome;
  • Fully destructible and dynamic environments using cloud-powered physics;
  • Robust streaming director cameras for VR-players that gives Twitch streamers direct control of a personal camera from within the game.

According to the press release, Dave Jones, President of Cloudgine, said the following: “Our team doesn’t only focus on the brilliance of cloud-based technologies – we also pride ourselves in our ability to develop groundbreaking in-game features and concepts.  They Came from Space is not only an amalgamation of what’s possible with Cloudgine, it also shows how VR can smoothly integrate with other platforms. And if you’re fond of streaming your gameplay, I think you’ll find our cloud-rendered video streaming to be particularly useful.”

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I am really intrigued by this.  I love the mix of VR command and PC controlled drones.  Mix that with the destructibility of the environments and the camera control for streamers, and you have a really cool concept not only for multiplayer, but for streaming.  I can’t wait to see more!

Let us know what you think in the comments below!

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