It seems today, that a lot of ‘Early Access’ games are hit and miss. Some are beyond amazing and making money hand over fist (Player Unknown’s BattleGrounds) and some games are a crap shoot and fail to deliver on any level. If I am using these two extremes, and I have to place Citadel: Forged with Fire somewhere on this example, I’d place it well above mid-way. In short, Citadel: Forged with Fire (CFWF) has a lot of promise, A LOT of promise.
The idea behind CFWF is to survive. You start the game in a cave without any knowledge of anything or what you even need to do. I found out that if I started gathering items off the floor (I.E. wood and stone), I gained XP. Before I even left the cave I was level 2. I started understanding what I needed to do. Gather everything I could, and make my armor, weapons, and even a house if I wanted. It didn’t take long to get my ass handed to me by a Direwolf. It also didn’t take long to realize all of my current inventory was left at the location of my death. It was a blast and made death feel more like a punishment. I started to study the skills and crafting I could unlock and where the hell should I go next. I decided on gauntlets because I wanted to punch things…hard. If there is any tip I can give anyone…it’s to create a plan ahead of time on what skills and how you want to play will help in early game so you aren’t focusing on every aspect of the game at once.
It was about this time in the game where I wanted to start building things. CFWF is an open world sandbox RPG. meaning you can build anything anywhere. Throughout your travels, you will see all sorts of structures other players have built, some basic, some more elaborate that deserves your attention. Matt finished downloading the game and jumped in. We decided that I was going to build a small house for us and get a healing area up, while he focused on creating armor. It was a great plan and it gave us a focus. We learned we could ‘kite’ the enemies where you just keep walking backward and you would hardly take damage but be close enough so you can still attack the creature. It wasn’t too long before I had a platform built with a healing station on it. It worked great and I was damn proud of our little area. Once we accomplished that we started looking into the future…Wait we can have broomsticks for flying?? Tame animals? Raid other peoples houses if we wanted? It was at that point the game opened up to us, we fell in love. I had a hot tip that since I was on a PVP server I should build a roof over our house so no one flies in and loots it. I laughed for a bit thinking of that but instantly got to working on a roof to protect our little establishment.
There weren’t many people playing, and the largest populated West Coast Server had 11 players in it. But I will say this. The CFWF community is amazing. I streamed the game for a few hours and was literally the only streamer streaming it live on Twitch. I had multiple players hop in and see what I was doing, how I was doing, blowing my mind with tips and hints on what to do. It was all so welcoming…and they weren’t anyone but fans. I asked each one what they thought of the game, they all said the same thing. It was fun, had some issues, but it had potential. POTENTIAL. That’s a great word to hear coming from players that were already over level 50 with multiple characters in the game…It may not be the best word, but this is how I deciphered it: “We love this game enough to put numerous hours of grinding and building and we don’t want this fun to die.”
As for the issues, there were a few. Some items on the ground to gather, disappeared when approached. I had some major color issues with reds and purples and greens popping up within a cave. (That may have been my PC, no one else seemed to have had that). You player runs weird, the speed of the animation didn’t match my actual movement. Some mobs in caves didn’t attack…at all. It was a grind fest there to level up as there was no way for you to die. The character creation really needs some love, there aren’t many options to choose from at all. I wished there was a bit more lore behind everything but getting tossed in (like Minecraft), have you feel more accomplished when you figure something out yourself.
Overall, I had a blast. It was a bit rocky at first, but once I created a plan and an idea of what I wanted to do, there was no stopping me. I could have multiple weapons, multiple spells, a broomstick for flying, creatures to tame, and it all felt amazing. I really do hope to see this game get more polish and show love to the existing players already in the game and pull in some new gamers on the fence. My recommendation? If you are into sandbox-type games and want that freedom to play as you want, I’d definitely look into Citadel: Forged with Fire. We had a blast playing it and at $24.99 it doesn’t break the bank. If you are still on the fence, add it to your wishlist on Steam. It’s worth it.
Note: GameOctane Editor Ryan Welch received a code for the purpose of reviewing this game. Any code or product intended for reviews is distributed to the team to review and stream for our audience.